I have fond memories of playing the Arcade bike. i also had Hang-On on SMS. I may track the MD version of this to check out the garage mode. Looks fun.
I highly suggest anyone with a 3DS buy the port of Super Hang-on for that system. Its an arcade-perfect port, with an extra marathon mode, emulated arcade cabinet (with motion controls simulating the REAL cabinet) and of course, 3D, which looks quite nice for this game.
Great video as always. Bonus points for adding that OC Remix rendition of the BEST song in the game at the end. I've had that song on my phone for years now, and I never get tired of it.
I love the Mega Drive version of Super Hang On. I even have two copies of it; one as the standalone cartridge and the other on Mega Games I. Needless to say the standalone cart doesn't get the attention it once did.
Another great show. I was plying the Amiga version back in the day and was happy with it. I can't remember the music being that basic, I must of been in fan boy mode back then :) I tell you what, if the game isn't famous enough (outside of the gaming community ofcourse) then the arcade cab with the physical bike surely is!! They used to be everywhere, it seemed. ☺
There are many old games which don't sound so good now even though they sounded fantastic back in the day. Saying that there are still many old games which sound amazing even now.
@@RetroCore The game sounds nice and the fact that you don't like to move the Joystick up to drive forward is bad. Also, the Amiga version does have the turbo. Once you reach 280 you can then use the turbo too. The music is also the best out of all versions. Super Hang-On port to the Amiga is one of the best ports ever made. It is a fantastic game.
@@MichalBergseth-AmitopiaTV Up for accelration and fire for turbo, but in the video, Retro Core is choosing the muse control, which is fantastic on the Amiga version.
Год назад+1
Nice review, but for whoever watches this, you should use the turbo once you hit 280km/h.
I love this game. Whenever I see an arcade cabinet I have to play it. And to boot, there are a lot of decent ports around. This is one of the rare games that uses turbo as a great risk/reward challenge. The classic Sega racers so well designed!
I had this one with my Mega Drive back in Xmas 1992, included in the Mega Games I compilation cart. After [sort of] playing the arcade version on MAME, I have to say we got a very good version, far from arcade perfect, but it was as good as it got at its time, despite some slowdown.
There's also existed verson for russian ZX Spectrum-based console "Эльф". This version was called "Моторалли"(Moto Rally) , and it is basically ZX Spectrum version with slightly better music , improved controls, a bit changed courses and with all text translated to russian.
Great video. :) I like the custom mode in the Mega Drive version where you can buy things to build your bike. I like the anime character designs for the characters from the Custom Mode in the Instruction Manual. :) Have you seen this Instruction Manual as well?
I sure have. All of my Mega Drive games are Japanese. Must have over 100 fully boxed at least. The Custom mode is great as it adds a lot to the basic game.
@@RetroCore You must get used to using a Joystick. Amiga, AtariST, C64 all used the same type of Joysticks. Its what we in Europe are used to use. There were no gamepads here until Nintendo and SEGA came. Amiga was pretty strong in 1992 here too. So Joysticks were used a lot. Amiga CD32 was the first Commodore console to have buttons. But it was awful to use :)
The Amiga version with mouse is a sublime experience; very well balanced gameplay. Easy to pickup but really hard to master, without being frustrating. That makes it a unique game in its own right, not just a port of Super Hangon. Play it with a tank mouse on an A500 or an A1000 with CRT and original floppy disk. Does not get any better for purists. Emulating it in PC with mouse is a great surrogate.
Used to play it with mouse on Amiga - it was much easier to control when you got the hang of it as it was analogue and it allowed the buttons to control accelerate and
I came across a hidden port. If you try GP Rider for Game Gear, select World Tour mode. It pulls up the same continent select screen, going from Lap Racing to SuperHangOn mode.
Oh hey. I just noticed you forgot about Turbo! After it gets to 280KM you can blast off with the boost button and go almost twice the speed! This is what made Super Super compared to the original. Surely someone else mentioned it before me tho..
The Sharp X68000 port may be weak for the system, but is pretty good for a early game. Also, compared to Full Throttle (Another early x68k port developed by Sharp SPS a year before this port) you can see the HUGE improvement(Full Throttle on the x68k was a crap, was pretty similar to the horrible Chase HQ port).
I've seen the dos port in real life twice. Once at a dollar store that was closing and in poor shape but sealed. The second time at a pawn shop that was opening. Crazy I always found it in poor shape.
Super Hang-On is the game that got me into motorbikes in general. I dunno if it was coincidental or not, but the design of the bike in the game is pretty similar to past models of Honda CBR (highest displacement I've seen with the color in question is the CBR 600, 2013 model year). It was a colorway that was kept for a long time, but I didn't see it on any of the 2019 models on Honda's website.
Considering there's product placement for Marlboro and Bridgestone in this game, I wouldn't be a bit surprised if SEGA were channelling Honda there. And let's not also forget Yu Suzuki's penchant for pursuing painful realism, lol.
The Amiga music could be much better but keep in mind it only had four sound channels and one of them is reserved for the engine sound, so it leaves three simultaneous "notes". So it could be better using some coding tricks but it's not bad at all.
Regarding the C64 version :Paul Freeman and Darrell Etherington were called in to finish coding when an earlier coder left the project. Electric Dreams had at 1 stage, considered canning the C64 version completely. Darrell himself was not a fan of the coin-op. Darrell wasn't happy with the finished product, as he would of much preferred to code the game from scratch and feels he could of produced a much faster game, but the deadlines they were given, were far too tight for that to be an option.
X68000 Super Hang-On is certainly very good, although (as bombjack pointed out) the X68000 only has one 68000 processor, the arcade had two 68000s. The arcade's twin 68000 CPUs each run at *12.5 MHz.* Super Hang-On used Sega's Out Run Hardware: system16.com/hardware.php?id=697 X68000 also does not have the built-in hardware scaling of the arcade (Sega's Super-Scaler tech) even though its definitely smoother than the MD version. The 3DS version is amazing. Pretty much the same can be said about the other Sega super-scaler games on X68000: After Burner II and Thunder Blade, in that they are not arcade perfect. After Burner II X68000 was a rather weak effort, and this was used as the basis for the MD version (Dempa handled both). X68000 Thunder Blade on the other hand, while not perfect, was a *really* good port, and remained, by far, the best non-emulated home version of Thunder Blade until *very* recently, when the 3DS version came out.
I used to like the Amiga version, but there was one thing that always pissed me off; All the other bikers try to intentionally crash into you! Any time you're on a straight section of road, all the other bikes will be leaning in your direction. When you come to a curve, all the other bikes will first shoot over to the outside edge (where you probably are) before zipping back to the inside edge after crashing into you. You can see this at 6:02 in the video. Why would a bike start out on the inside edge of a curve, zip over to the outside edge and then zip back if not to try and hit you? In fact, once you pass a bike that's leaning toward you, it will usually start leaning the other way as if to say "Oh well, I can't hit him now, I guess there's no point in continuing to go that way."
The C64 version was at one point going to be canned by Electric Dreams, as the original coder left the project instead they brought in Paul Freeman and Darrell Etherington to salvage the project. Darrell himself was never a fan of the coin-ops, would of preferred to of coded the C64 version from scratch, feeling he could of gotten a much better frame rate, but the deadlines given, wouldn't allow for anything but salvaging existing code.
Good video. It's strange, listening to the music in each game... the Megadrive version sounds the best to me because that's what I'm used to - the others get the tunes wrong! And that custom mode on the Megadrive version is hard as nails if you damage the frame and don't have the funds to replace it, you have to retire from consecutive races until you're able to pick something crap up.
Ruaidhri O'Baoill haha, you could be right. It is odd that the top speed is different. As for music, I like the MD sound but feel the GBP is better however I think it was in mono. I'll have to check.
Another nice comparison, it's always a shock to not see a spot-on X68000 conversion, but then the arcade version does have two 10mhz 68000s as opposed to the Sharp's one. Love that GBA version, in fact that whole cart is great particularly if you play it on the tiny GB Micro - the complete polar opposite of what the arcade versions were all about! :-) I noticed that your arcade version footage is jerky, certainly not 60fps, which is a shame as it shows it in a bad light compared to the ports when in reality its much better. Was there a capture problem?
The Amiga music sounds pretty good to me - and the engine noise is definitely better than the Megadrive version. Despite what is said in the commentary, the Amiga version looks to be somewhat smoother than the ST version. Both suffer from the lack of super-scaler hardware, making the roadside objects - and especially the other riders, look a bit jerky as they zoom in from the distance.
I could never get the handling down in this game, every so often it felt like the road just came alive and threw me into a lamp post. I'm just going to put this out there, that sharp x68000 music is just painful.
Yea you really have to keep an eye on the distance and listen to the road signs to turn before the turn. And then good luck when you're going up a hill and the horizons in your way.. Youl be letting go of turbo and hitting the break often!
You missed out on the Apple Mac version, though you really are not missing out on much. It too like the PC version came to us from Data East so I'd be willing to bet it'd be similar to that version.
@@RetroCore Yeah that is a common problem with older Mac games, many weren't great and suffered from having similar issues to early DOS games plus the fact they would be black and white. That Amiga version does actually really impress me, it runs pretty smooth especially with it coming out early in the Amiga's life.
You said the GBA version using sprite scaling for the road and objects is different from the arcade version. So how does the arcade version render those graphical elements?
Yeah I noticed that. He NEVER used the turbo. Sadly, there's no solid way for him to show off the 3DS port. Maybe one day he'll do a video on all of them, they've done such a great job with those.
My personal experience with Super Hang On: Arcade- not bad at all, though I am totally shit at it Megadrive- very nice indeed, loved the extra content C64- Errr.... let's give it jolly cartoony platformer-type music to make the player forget how terrible it is On the versions I never saw before; I didn't think the Amiga's music was all that bad (the ST's was though); the X68000 looked really good and I felt you might have been a touch harsh (at least from the eye test); I would laugh at the Spectrum and Amstrad 's music if their versions were as bad as the C64 (they actually seemed alright playability wise); PC MS DOS, yeah, um, no thanks; and the Gameboy Advance, WOW, that actually looked awesome!
How dare they censor Outride a Crisis ?! For the Megadrive version, I found amusing they put Fantasy Zone shop theme in here. And the PC version, pathetic won't be the word I would describe since it's quite for a 88 PC game.
I fondly remember the Amiga version. Magazine at the time claim that the conversion was perfect ... then I bought the Megadrive version and it was much better, one of the best racing game for the Sega console. The c64 porting was obscene, Super Cycle form Epyx was much better.
To be honest I don't think there is a single Amiga Arcade port that could be called perfect. You could say the same for the Mega Drive too but at least that could get close. Strider would be a very good example.
I remember Toki, Rodland and Parasol Stars as very good port from te arcades, but all had small defects (ex. Parasol Stars missing the three secret islands).
Another game I've never-ever heard before. Looks, well, good for a racing game, though, I am not fan of this genre and don't get a lot of intricacies of it. And it seems most of the ports were unable to butcher this game, which is rather unusual.
I'm guessing you're playing the 8bit computer games with a gamepad instead of using a joystick, that's why you find it hard to play with racing games. Unless you are using an analogue gamepad, the joystick is superior to the digital gamepad for racing games.
@@RetroCore Thank you for responding. i never had any problems using a joystick on 8bit computers. I've tried a lot of different joysticks, quickshots, competition pro's a ton fo them. No problems whatsoever for racing games. Even the diagonal to straight movement, no problem on any type. I guess it's not for you. By the way there is a lot of industrial machinary that uses the joystick system to drive, tanks, tractors and some electric cars may have them too.
Not sure how you're rating the X68000 above the MD but each to there own. I can see the GBA version is excellent though. MS-DOS was horrible to program for compared to the Amigas and Apple's of the time hence games sucked so hard early on.
The GBA version looks amazing, but once you try the turbo you'll realize something's wrong. All the other super hang on games the Turbo makes you slip to the side from the speed. But the GBA you can basically hold turbo the entire time and have a joy ride :) . Physics arent taken into consideration. All the games on that gba Sega arcade collection are grossly easy imo. Like they copied the graphics but forgot to copy the games lol.. Idk what it is about Sega re releases on the GBA. Genesis Sonic for gba went under the quality radar as well.
Agreed the mega drive version was always very choppy, and I owned it. Although the 6800 version is a little bit disappointing all things considered, I would of been blown away by it back then.
@@RetroCore I see the X68000 version is much smoother. But the handling is more or less binary: straight ahead or fully to the side. The Mega Drive version slowly turns. That makes it a lot more of a deep game. You have to repeatedly press a direction. It’s actually quite hard to do but at least you can corner just a bit for soft turns.
@@Lightblue2222 I think that changes for difficulty is for the Nintendo platforms which always feature easy games. Changes to gameplay for a port happened in the PS2 era too where the audience had a certain expectation. Ie, you dumb down your PS2 games or make your GameCube games a bit easier.
hmm.. I said that because its very Hang-On like. Arcade motorbike racing and even the arcade cabinet worked very similar. But yes, they are quite different games I guess. They feel different but at the same time both have a some similarities
Hard to take comparison like this seriously, when you criticise ZX Spectrum port for the colours and there is option to disable attribute inks before starting the game.
@@RetroCore You are just amazing. The Dreamcast version does not have shifting. Shifting down could be a handy mechanic for braking and keeping half speed in tight corners. Saw a dude do it on youtube. EDIT: forget that; there is no shifting in the arcade version of Hang-On I think.
The GBA version disappointed me. It's WAY too EASY. You rarely slide, giving little challenge. You can get away with holding boost forever. Even though the Genesis doesn't have real scaling it's more enjoyable imo.
Best thing about Megadrive vs X68000 is that it makes up for the digital controls by adding weight to the bike. You can't just turn full right and left on the fly.
Yes, people praising this Super Hang On (or any other sega arcade gallery title) port didn't play it that much or they're not too demanding. Outrun port is better, but also lacks in challenge. Space Harrier is passable, but on the other hand After Burner is practically unplayable, both have too big sprites for the screen and you barely can see what's going on. It's funny they got the sprites from the pc engine and the x68000.
Is not like the Amiga version. Why you say that???? This version is nothing good like that and awful sound. Sometimes you are partial with some hardware.
SEGA Mega Drive version is little slowly speed of moving.Real motorcycle is slowly controlling.But,this is video game.Slowly response of controlling is very bad point on racing game.
I have fond memories of playing the Arcade bike. i also had Hang-On on SMS. I may track the MD version of this to check out the garage mode. Looks fun.
"Outrun a crisis" is one of the best songs I've ever heard in videogames history.
True but that music is made by Elicense.
‘Outride’ a crisis. There’s an awesome live band version of it on YT and yes, it is one of the best pieces of music in a video game.
I loved playing custom mode on the Genesis/Mega Drive version!
I highly suggest anyone with a 3DS buy the port of Super Hang-on for that system. Its an arcade-perfect port, with an extra marathon mode, emulated arcade cabinet (with motion controls simulating the REAL cabinet) and of course, 3D, which looks quite nice for this game.
The 3DS version is the TITS!!!. Hope Sega bring us Power Drift, Super Monaco GP, Turbo OutRun, OutRunners etc to the 3DS eShop as well!!!
Power Drift in 3D would be amazing. I'd even buy my own 3DS for that instead of using my sons.
Great video as always. Bonus points for adding that OC Remix rendition of the BEST song in the game at the end. I've had that song on my phone for years now, and I never get tired of it.
It is a great version. OC Remix is a great place for game music mixes.
I love the Mega Drive version of Super Hang On. I even have two copies of it; one as the standalone cartridge and the other on Mega Games I. Needless to say the standalone cart doesn't get the attention it once did.
Another great show. I was plying the Amiga version back in the day and was happy with it. I can't remember the music being that basic, I must of been in fan boy mode back then :)
I tell you what, if the game isn't famous enough (outside of the gaming community ofcourse) then the arcade cab with the physical bike surely is!! They used to be everywhere, it seemed. ☺
There are many old games which don't sound so good now even though they sounded fantastic back in the day. Saying that there are still many old games which sound amazing even now.
@@RetroCore The game sounds nice and the fact that you don't like to move the Joystick up to drive forward is bad. Also, the Amiga version does have the turbo. Once you reach 280 you can then use the turbo too. The music is also the best out of all versions. Super Hang-On port to the Amiga is one of the best ports ever made. It is a fantastic game.
@@MichalBergseth-AmitopiaTV Up for accelration and fire for turbo, but in the video, Retro Core is choosing the muse control, which is fantastic on the Amiga version.
Nice review, but for whoever watches this, you should use the turbo once you hit 280km/h.
I remember playing the Genesis version version of it on PC as part of Sega Smash Pack 2. Now i have the 3DS version of it.
I love this game. Whenever I see an arcade cabinet I have to play it. And to boot, there are a lot of decent ports around. This is one of the rare games that uses turbo as a great risk/reward challenge. The classic Sega racers so well designed!
I'm a sucker for Super Hang On, and when i do play it, i ever only select 1 track in the game: Sprinter.
Excellent choice for the BGM.
I had this one with my Mega Drive back in Xmas 1992, included in the Mega Games I compilation cart. After [sort of] playing the arcade version on MAME, I have to say we got a very good version, far from arcade perfect, but it was as good as it got at its time, despite some slowdown.
I just wish the Mega Drive port had a smoother frame rate. That's the only thing really bad about it. Even back in 1989 I could notice.
There's also existed verson for russian ZX Spectrum-based console "Эльф".
This version was called "Моторалли"(Moto Rally) , and it is basically ZX Spectrum version with slightly better music , improved controls, a bit changed courses and with all text translated to russian.
Would have been nice to have seen that.
Retro Core
Here's the screenshot:
zxbyte.ru/pic/alf/games/g56.gif
As you can see , it's almost identical to normal Speccy version.
Looks kind of clean. If it moves a a good speed it maybe a good racer.
Retro Core
On this site also was a ROM link , but it is broken...
Great video. :) I like the custom mode in the Mega Drive version where you can buy things to build your bike. I like the anime character designs for the characters from the Custom Mode in the Instruction Manual. :) Have you seen this Instruction Manual as well?
I sure have. All of my Mega Drive games are Japanese. Must have over 100 fully boxed at least.
The Custom mode is great as it adds a lot to the basic game.
I Finished The Amiga Version And My MUSIC Was The Engine Revs lol Good Days My Friend:)
I really enjoyed the Amiga version back in the day. It is possible to play the game with a mouse and it controls quite well!
I was surprised at how well the Amiga version played. It felt like the Mega Drive game if I'm to be honest. A pretty good port.
Nice!
@@RetroCore You must get used to using a Joystick. Amiga, AtariST, C64 all used the same type of Joysticks. Its what we in Europe are used to use. There were no gamepads here until Nintendo and SEGA came. Amiga was pretty strong in 1992 here too. So Joysticks were used a lot. Amiga CD32 was the first Commodore console to have buttons. But it was awful to use :)
The Amiga version with mouse is a sublime experience; very well balanced gameplay. Easy to pickup but really hard to master, without being frustrating. That makes it a unique game in its own right, not just a port of Super Hangon. Play it with a tank mouse on an A500 or an A1000 with CRT and original floppy disk. Does not get any better for purists. Emulating it in PC with mouse is a great surrogate.
4:06 Where I have heard that song before? Fantasy Zone game or some other game?
Yes, it's from Fantasy Zone.
Used to play it with mouse on Amiga - it was much easier to control when you got the hang of it as it was analogue and it allowed the buttons to control accelerate and
wow! I've just learned in 2021 that super hang on is on the Game boy advance
One day I will go to birdland...
Tossphate You've got to live that dream :)
Tossphate I went to it many times... Crashing on the signs! 😂
I like the amiga music in this game.
CPC is a ZX direct port thus there is no color clashing.
I prefer the look of the CPC version. The colour used on the speccy make it look messy. Both games are pretty much the same to play though.
I agree the amiga music sounds great - actually better then the arcade IMO.
The Sharp x68000 is far better then the arcade and the amiga version!
@ben owen really??? Megadrive music??? Rofl
@@RetroCore No. Never. Have you played it on a real Amiga?
@Benjamin Owuye Jagun You need to get a new hifi system or speakers. The Amiga version is awesome!
Every time you pass a bike in the GBA version, I swear it sounds like Sloth from The Goonies.
Hahaha, it does.
I came across a hidden port.
If you try GP Rider for Game Gear, select World Tour mode. It pulls up the same continent select screen, going from Lap Racing to SuperHangOn mode.
Very cool. Nice find.
Oh hey. I just noticed you forgot about Turbo! After it gets to 280KM you can blast off with the boost button and go almost twice the speed! This is what made Super Super compared to the original.
Surely someone else mentioned it before me tho..
The Sharp X68000 port may be weak for the system, but is pretty good for a early game. Also, compared to Full Throttle (Another early x68k port developed by Sharp SPS a year before this port) you can see the HUGE improvement(Full Throttle on the x68k was a crap, was pretty similar to the horrible Chase HQ port).
Jesus, the Sharp X68000 version is unusually fast-
That's the power of the X68000 for you.
I've seen the dos port in real life twice. Once at a dollar store that was closing and in poor shape but sealed. The second time at a pawn shop that was opening. Crazy I always found it in poor shape.
At least you've seen a boxed version.
I just found your comment in GameShack and suscribed because of the great comparisons with the real hardware you make. Nice videos!
Thank you! Welcome to the channel.
Super Hang-On is the game that got me into motorbikes in general. I dunno if it was coincidental or not, but the design of the bike in the game is pretty similar to past models of Honda CBR (highest displacement I've seen with the color in question is the CBR 600, 2013 model year).
It was a colorway that was kept for a long time, but I didn't see it on any of the 2019 models on Honda's website.
I think it was deffinety intentionally made that way.
Considering there's product placement for Marlboro and Bridgestone in this game, I wouldn't be a bit surprised if SEGA were channelling Honda there. And let's not also forget Yu Suzuki's penchant for pursuing painful realism, lol.
The Amiga music could be much better but keep in mind it only had four sound channels and one of them is reserved for the engine sound, so it leaves three simultaneous "notes". So it could be better using some coding tricks but it's not bad at all.
After the X68000 version, the Amiga version is the best for me, it is even faster than the MD version.
Regarding the C64 version :Paul Freeman and Darrell Etherington were called in to finish coding when an earlier coder left the project.
Electric Dreams had at 1 stage, considered canning the C64 version completely.
Darrell himself was not a fan of the coin-op.
Darrell wasn't happy with the finished product, as he would of much preferred to code the game from scratch and feels he could of produced a much faster game, but the deadlines they were given, were far too tight for that to be an option.
Always the deadlines that ruined so many home micro ports.
X68000 Super Hang-On is certainly very good, although (as bombjack pointed out) the X68000 only has one 68000 processor, the arcade had two 68000s. The arcade's twin 68000 CPUs each run at *12.5 MHz.*
Super Hang-On used Sega's Out Run Hardware: system16.com/hardware.php?id=697
X68000 also does not have the built-in hardware scaling of the arcade (Sega's Super-Scaler tech) even though its definitely smoother than the MD version. The 3DS version is amazing.
Pretty much the same can be said about the other Sega super-scaler games on X68000: After Burner II and Thunder Blade, in that they are not arcade perfect. After Burner II X68000 was a rather weak effort, and this was used as the basis for the MD version (Dempa handled both). X68000 Thunder Blade on the other hand, while not perfect, was a *really* good port, and remained, by far, the best non-emulated home version of Thunder Blade until *very* recently, when the 3DS version came out.
I find the Genesis version enjoyable though, I really only play the ROM hack that changes the colors to match the arcade version.
Ah, the Pyron hack. That's a nice hack. Now if only someone could do a framerate hack.
How do I make a 32X port of the fbneo arcade rom?
I used to like the Amiga version, but there was one thing that always pissed me off; All the other bikers try to intentionally crash into you! Any time you're on a straight section of road, all the other bikes will be leaning in your direction. When you come to a curve, all the other bikes will first shoot over to the outside edge (where you probably are) before zipping back to the inside edge after crashing into you. You can see this at 6:02 in the video. Why would a bike start out on the inside edge of a curve, zip over to the outside edge and then zip back if not to try and hit you? In fact, once you pass a bike that's leaning toward you, it will usually start leaning the other way as if to say "Oh well, I can't hit him now, I guess there's no point in continuing to go that way."
Yes, you are right there. The Amiga port does have some cheap AI for sure.
On the gameboy advance version the bike never slides, making it much easier.
It doesn't have the same intensity and challenge as the others for this reason.
Love my genesis version.
The C64 version was at one point going to be canned by Electric Dreams, as the original coder left the project instead they brought in Paul Freeman and Darrell Etherington to salvage the project.
Darrell himself was never a fan of the coin-ops, would of preferred to of coded the C64 version from scratch, feeling he could of gotten a much better frame rate, but the deadlines given, wouldn't allow for anything but salvaging existing code.
Good video.
It's strange, listening to the music in each game... the Megadrive version sounds the best to me because that's what I'm used to - the others get the tunes wrong!
And that custom mode on the Megadrive version is hard as nails if you damage the frame and don't have the funds to replace it, you have to retire from consecutive races until you're able to pick something crap up.
...and any reason the DOS version top-speeds at 244kmph? Too many bits used up at 280? :-p
Ruaidhri O'Baoill haha, you could be right. It is odd that the top speed is different. As for music, I like the MD sound but feel the GBP is better however I think it was in mono. I'll have to check.
Another nice comparison, it's always a shock to not see a spot-on X68000 conversion, but then the arcade version does have two 10mhz 68000s as opposed to the Sharp's one. Love that GBA version, in fact that whole cart is great particularly if you play it on the tiny GB Micro - the complete polar opposite of what the arcade versions were all about! :-)
I noticed that your arcade version footage is jerky, certainly not 60fps, which is a shame as it shows it in a bad light compared to the ports when in reality its much better. Was there a capture problem?
Hmm, I think the emulation on the arcade version was dropping frames because there also a few skips in the audio.
The Amiga music sounds pretty good to me - and the engine noise is definitely better than the Megadrive version. Despite what is said in the commentary, the Amiga version looks to be somewhat smoother than the ST version. Both suffer from the lack of super-scaler hardware, making the roadside objects - and especially the other riders, look a bit jerky as they zoom in from the distance.
The should release Super Hang-On with the engine of Lotus III
Mega Drive Hang on had some serious frame drops sometimes. Either case, it was good
If only the MD version was made a year later. It could have been pretty close to the a
I just noticed that at no point do you hit the turbo in this video once you're at 280km/h, and I was wondering why I felt so weird looking at this.
Yep, that is right. Defiantly a brain fart night when filming this one.
I could never get the handling down in this game, every so often it felt like the road just came alive and threw me into a lamp post. I'm just going to put this out there, that sharp x68000 music is just painful.
I think there was something wrong with the X68000 audio. That just didn't sound right.
Retro Core You have General MIDI ports and YM2151 emulation enabled at the same time.
Ah, that would explain it. Thanks!
Yea you really have to keep an eye on the distance and listen to the road signs to turn before the turn. And then good luck when you're going up a hill and the horizons in your way.. Youl be letting go of turbo and hitting the break often!
You missed out on the Apple Mac version, though you really are not missing out on much. It too like the PC version came to us from Data East so I'd be willing to bet it'd be similar to that version.
I think I was aware of that port but didn't have a solution to play it.
@@RetroCore Yeah that is a common problem with older Mac games, many weren't great and suffered from having similar issues to early DOS games plus the fact they would be black and white.
That Amiga version does actually really impress me, it runs pretty smooth especially with it coming out early in the Amiga's life.
The Amiga version has the best sound of the bike
YES!
You said the GBA version using sprite scaling for the road and objects is different from the arcade version. So how does the arcade version render those graphical elements?
The arcade uses a raster effect from what I know for the road where as the GBA Road is more like mode 7 effect. Or st least that's how I see it.
Okay. Thanks for the clarification.
*Mega Drive and Spectrum is the best!*
You don't seem to have used the nitro at all? That's what the fire button is for in the home computer versions
Yeah I noticed that. He NEVER used the turbo.
Sadly, there's no solid way for him to show off the 3DS port. Maybe one day he'll do a video on all of them, they've done such a great job with those.
rd1979
Yeah, I know about the turbo but I'm rubbish at Super Hang-On so I don't want to go any faster :p
This really have to make a updated version,includes the Russian improved version dat I found in comments,and will you make the original hang on?
An original hang-on video is on the cards. I would also like to update this video in the future sometime.
But the sound of engine bike is the best and better than the arcade.
My personal experience with Super Hang On:
Arcade- not bad at all, though I am totally shit at it
Megadrive- very nice indeed, loved the extra content
C64- Errr.... let's give it jolly cartoony platformer-type music to make the player forget how terrible it is
On the versions I never saw before; I didn't think the Amiga's music was all that bad (the ST's was though); the X68000 looked really good and I felt you might have been a touch harsh (at least from the eye test); I would laugh at the Spectrum and Amstrad 's music if their versions were as bad as the C64 (they actually seemed alright playability wise); PC MS DOS, yeah, um, no thanks; and the Gameboy Advance, WOW, that actually looked awesome!
I wonder why they never made a Saturn or Dream cast version.
They kind of did with Hang on HP '95 for the Saturn.
sharp x68000 did you use midi?
The Commodore64 music look like Razor1911's keygens!
You have to remaster this one in 1080 soon 🙏👍💯🤞
Yep, and also use the turbo which I failed to do in this video.
How dare they censor Outride a Crisis ?!
For the Megadrive version, I found amusing they put Fantasy Zone shop theme in here.
And the PC version, pathetic won't be the word I would describe since it's quite for a 88 PC game.
Wow you don't even know there's a turbo button
Read my comments. I do know there is one, I just don't use it because I'm not good at the game.
Before recording this video, you never played this game before?
Yes I had and yes I know you can go faster with the turbo. I just didn't use it.
@@RetroCore Why not?
That's a pretty weak engine sfx on the Spectrum version, heh.
yep, but what about that kick ass music :)
I fondly remember the Amiga version. Magazine at the time claim that the conversion was perfect ... then I bought the Megadrive version and it was much better, one of the best racing game for the Sega console. The c64 porting was obscene, Super Cycle form Epyx was much better.
To be honest I don't think there is a single Amiga Arcade port that could be called perfect. You could say the same for the Mega Drive too but at least that could get close. Strider would be a very good example.
I remember Toki, Rodland and Parasol Stars as very good port from te arcades, but all had small defects (ex. Parasol Stars missing the three secret islands).
@@RetroCore ghosts'n'goblibs and snowbros are almost perfect (especially g'n'g)
@@fulgenzio1973 But the Amiga version has better engine sound. :)
The Sharp X seems to be running a little too fast and has the same awful no-contrast look as the arcade.
The GBA version is worse than it looks because of the gameplay, the difficulty is ridiculously low, no challenge at all.
I like the Wii version
And the st not runs bitter smoother then the Amiga version.
Amiga Has best bike sound
Wait... oh my god... OH MY GOD... YES! A GBA PORT THAT'S *ACTUALLY GOOD!*
In actuality all the ports in that gba arcade collection have been toned down massively in the difficulty dep.
Another game I've never-ever heard before. Looks, well, good for a racing game, though, I am not fan of this genre and don't get a lot of intricacies of it.
And it seems most of the ports were unable to butcher this game, which is rather unusual.
I hate copyright claims. More then awful sonic hacks.
You said it!
4:05 Is it me, or that's basically Fantasy Zone's shop theme?
Yep, it's the Fantasy Zone shop theme. It's used in many Sega games.
X68000 version is better than arcade
I'm guessing you're playing the 8bit computer games with a gamepad instead of using a joystick, that's why you find it hard to play with racing games. Unless you are using an analogue gamepad, the joystick is superior to the digital gamepad for racing games.
Nope, using a joystick.
@@RetroCore Thank you for responding. i never had any problems using a joystick on 8bit computers. I've tried a lot of different joysticks, quickshots, competition pro's a ton fo them. No problems whatsoever for racing games. Even the diagonal to straight movement, no problem on any type. I guess it's not for you.
By the way there is a lot of industrial machinary that uses the joystick system to drive, tanks, tractors and some electric cars may have them too.
@@322tor It's very intuitive.
Hey mark at 1:47 why the audio cut due to copyright?
Yes, I think it was. The video was blocked in a few countries so I had to delete some audio.
@@RetroCore Never give in to false copyright claims!
Not sure how you're rating the X68000 above the MD but each to there own. I can see the GBA version is excellent though. MS-DOS was horrible to program for compared to the Amigas and Apple's of the time hence games sucked so hard early on.
The MD game runs at 30fps. That's quite low for a MD game. You can see that the game doesn't run as smooth as the X68000 version.
The GBA version looks amazing, but once you try the turbo you'll realize something's wrong. All the other super hang on games the Turbo makes you slip to the side from the speed. But the GBA you can basically hold turbo the entire time and have a joy ride :) . Physics arent taken into consideration.
All the games on that gba Sega arcade collection are grossly easy imo. Like they copied the graphics but forgot to copy the games lol..
Idk what it is about Sega re releases on the GBA. Genesis Sonic for gba went under the quality radar as well.
Agreed the mega drive version was always very choppy, and I owned it. Although the 6800 version is a little bit disappointing all things considered, I would of been blown away by it back then.
@@RetroCore I see the X68000 version is much smoother. But the handling is more or less binary: straight ahead or fully to the side. The Mega Drive version slowly turns. That makes it a lot more of a deep game. You have to repeatedly press a direction. It’s actually quite hard to do but at least you can corner just a bit for soft turns.
@@Lightblue2222 I think that changes for difficulty is for the Nintendo platforms which always feature easy games.
Changes to gameplay for a port happened in the PS2 era too where the audience had a certain expectation. Ie, you dumb down your PS2 games or make your GameCube games a bit easier.
The bike in the dos version sounds like it's farting. XD
Hmm.. I thought there was a Saturn version of Hang On...
There is but it's not based upon Super Hang-On. The Saturn game is called Hang-On GP '95 in the UK and Japan and just plain old Hang-On in the States.
wasn't Manx TT also kinda of a rebirth for the Hang-On franchise?
I remember getting a good reception back in the days... the arcade version at least.
CabooseAzul
Manx-TT has nothing to do with Hang-On I'm afraid. It is a great game though even on the Saturn it was pretty good.
hmm.. I said that because its very Hang-On like. Arcade motorbike racing and even the arcade cabinet worked very similar.
But yes, they are quite different games I guess.
They feel different but at the same time both have a some similarities
Yes, the way the bike worked is kind of similar however the Manx TT was more like a real bike than what Super Hang-On was. Both great games though.
E il turbo???
I can't play Super Hang-On well so I didn't use the turbo.
Hard to take comparison like this seriously, when you criticise ZX Spectrum port for the colours and there is option to disable attribute inks before starting the game.
x68000 babeeeee
Hang-On battle of the ports?
It's on the way in a few weeks.
@@RetroCore You are just amazing. The Dreamcast version does not have shifting. Shifting down could be a handy mechanic for braking and keeping half speed in tight corners. Saw a dude do it on youtube.
EDIT: forget that; there is no shifting in the arcade version of Hang-On I think.
Yep, I don't think there is. I will check though.
@@dbnpoldermans4120 no that's the Mark III/SMS version
for the GBA ports, what about the other peices of junk shat out by CRI into the Sega Arcade Gallery?
They are covered in other videos such as Outrun and Afterburner.
The GBA version disappointed me. It's WAY too EASY. You rarely slide, giving little challenge. You can get away with holding boost forever. Even though the Genesis doesn't have real scaling it's more enjoyable imo.
Best thing about Megadrive vs X68000 is that it makes up for the digital controls by adding weight to the bike. You can't just turn full right and left on the fly.
Yes, people praising this Super Hang On (or any other sega arcade gallery title) port didn't play it that much or they're not too demanding. Outrun port is better, but also lacks in challenge. Space Harrier is passable, but on the other hand After Burner is practically unplayable, both have too big sprites for the screen and you barely can see what's going on. It's funny they got the sprites from the pc engine and the x68000.
Amiga version is the best!
Is not like the Amiga version. Why you say that???? This version is nothing good like that and awful sound. Sometimes you are partial with some hardware.
Continue to use emulators, and you'll continue to see bad games !!!!
SUPER HANG ON on the AMIGA is really good on a real machine (1 Meg needed).
SEGA Mega Drive version is little slowly speed of moving.Real motorcycle is slowly controlling.But,this is video game.Slowly response of controlling is very bad point on racing game.